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Channel: GamePolitics - Comments for "Study: Playing Violent Games Impacts Attitude towards Crime"
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Compassion, i.e. need to control for other variables

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How is empathizing with the police after playing as them DEsensitization?  The study needs to differentiate or account for multiple possible reasons players would side more with the sort of people they've played as.

Wouldn't we see the same result if the gaming as a certain populace caused an increase in acceptance of crimesOR an increase in compassion toward those who commit them?

On an unrelated note, the same study needs to be run (more scientifically) using non-authority figures.  Milgram's obedience studies (and to a lesser extent, others' follow-ups) suggest that we're inclined to trust or obey people we perceive as authorities.  For all we know, this effect might not have occured if the subjects played as just any average citizen.


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